![]() Horizon Call of the Mountain is a fairly linear experience, with occasional moments for exploration off the beaten track to find collectibles, resources, and some truly stunning vistas to gawk at. Undertale is a labor of love project, quietly released on Steam, asking only a handful of hours compared to the exhaustive breadth of content recent games have produced, yet it stands as one of the most fascinating experiences of the year.(Image credit: Sony Interactive Entertainment) This is really an incredible RPG, not for reinventing the genre or massive production values, but by simply telling a story and telling it impeccably well. Beyond your first playthrough, there are fans delving into all kinds of secrets, finding different endings and changes and entire pieces of lore that are only found in “true” routes. The cast is small yet memorable, the combat is inventive and clever, and there’s so much to delve into. Undertale manages to grow from simple fairy-tale to a sprawling odyssey, yet it manages to retain a personal manner the whole time. I was surprised that after beating the game, I found myself navigating to the Steam store to buy the soundtrack, something I rarely ever do. Each song is reminiscent of a time when melodies had to be simple yet discernible, and each piece finds a way to grow outside the realm of chiptunes without losing that simplicity. The soundtrack to Undertale reinforces those earth-shattering moments, knowing just when to rise and fall, and the frequent use of melodies and themes subconsciously manipulates your heart throughout the whole experience. Note: no caption was deemed necessary for this sequence of pictures. This is a game that can hit ridiculous highs, like turning a boss fight into a quiz show or musical, and still give you the time to reflect on a difficult choice you just made while walking through a long hallway. Each segment is challenging without being frustrating, impactful moments are allowed their time to breathe, and tension is permitted to build, slowly twisting the knife rather than just giving a one-off plot twist as a “gotcha!” moment. ![]() ![]() Undertale knows when to hit the gas and when to let off. The average run time of your first playthrough Undertale will run about five to six hours, short by today’s titanic standards, yet I’ve rarely seen pacing handled so well in a game. It isn’t a sleight at all, but rather a testament to the amount of character, charm, and emotion packed into this concise title. You could read on a Wiki or see on a YouTube video that certain characters are referenced throughout the story, that certain aesthetic choices and musical selections created a moment where I had to get up, walk away from the computer, and do anything that would alleviate some of the emotional weight I felt on my chest, but the impact is lost if you’re not the one clicking “play.” I could tell you that you can date a skeleton, but it wouldn’t be nearly as interesting without the context of who that skeleton is. This is where we run into the Reviewer’s Dilemma: spoiling the many ways that Undertale messes with you, from the first five minutes to the final, breathtaking, heart-wrenching moments that lead to its conclusion. It rarely explicitly tells you certain things, like if certain attacks will change direction halfway through, or if eating a certain item in front of an enemy will lower their defenses temporarily, but it rewards you for thinking (sometimes literally) outside the box.ĭodging horse biceps is only the tip of the iceberg.Ī lot of Undertale’s brilliance shines in the moments where it subverts and twists your expectations. Fights gradually introduce, expand on, and then subvert mechanics in a way that feels natural and rewarding. Over time, color-coded attacks begin to change up fights blue attacks won’t damage you if you keep your heart still, but orange attacks will only miss you if you move through them. Enemy attacks come at you in a box, where you must maneuver your SOUL (represented by a small heart) to dodge attacks. Where Undertale subverts the standard is in the combat, an odd mix of turn-based combat and bullet-hell projectile dodging. Monsters have their own quirks and troubles to overcome, not to mention the bosses, whose “passive” strategies require careful and methodical play to beat.Įxploration is classic RPG fare, where you walk around in an overworld and talk to people, solving a variety of puzzles (some of which are pretty great). It’s your choice, and developer Toby Fox has done a good job in making sure each encounter feels unique and different. You can spare them and save their lives, or kill them to gain EXP and raise your LOVE level. Sometimes, you should answer violence with seductive wiggling.
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